If, in the past, making animation required an expensive application with a high level of complexity, now this can be overcome with the presence of Blender. This application, whose name is similar to kitchen utensils, offers easier and free use as well. The definition of easy here does not mean that it is easy to use everyday applications. However, still, when compared to previous applications that require high skills, Blender offers easier use.
Blender Software Review
Blender is a pretty good flagship 3D animation graphic maker for Linux users. It is fully-featured, lightweight, updates fast, and has an open community that will help users worldwide exchange ideas. This makes it even more interesting to try, especially now that he is present for operating systems such as Windows, Mac OS, and Solaris.
Besides creating 3D content, Blender can also be used in various multimedia activities such as editing videos, creating games, animation, compositing, and others related to 3D animation. There is even a community that has succeeded in making a fully 3D animated film using only Blender.
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Blender is an open-source 3D computer graphics software. This software is used for creating animated films, visual effects, 3D printed models, interactive 3D applications and video games. Blender has several features, including 3D modelling, texturing, bitmap image editing, reinforcement, fluid and smoke simulation, particle simulation, animation, video editing, digital sculpting, and rendering.
Starting in the 1988s, Ton Roosendaal founded a company engaged in animation called NeoGeo. NeoGeo is growing so rapidly that it has become the largest animation company in the Netherlands and one of the leading animation companies in Europe. In addition to being responsible as an art director, Ton Roosendaal is also responsible for internal software development.
In 1995 came a software which was finally called Blender. After closer inspection, it turns out that artists can use Blender outside of NeoGeo. In 1998, Ton founded Not a Number (NaN) to develop further and market Blender. NaN’s goal is to create a solid, cross-platform 3D animation software free and can be used by the general public.
Unfortunately, NaN’s ideals did not match the current market realities. In 2001 NaN was reformed into a smaller company. NaN launched its first commercial software, Blender Publisher. The target market for this software is the interactive 3D web. Low sales figures and the then unfavourable economic climate resulted in the closure of the NaN. This closure includes a halt to Blender development.
Blender has equally powerful features set in scope and depth to other high-end 3D software such as Softimage | XSI, Cinema 4D, 3ds Max and Maya.